Crazy Eights
Past dailiesBe the first to get rid of all your cards. Match the top card by suit or rank; eights are wild and let you name a new suit.
How to play Crazy Eights
How to play
On your turn, play a card that matches the top card of the discard pile by suit or by rank. An eight can be played on anything, and you then name the suit the next player has to follow. If you can't or don't want to play, draw from the stock, one card at a time, until you play.
Running out
When the stock runs out, the discards under the top card are shuffled to make a new stock. If there's nothing left to draw and you can't play, you pass. If nobody can play, the player with the lowest cards in hand wins the hand.
Scoring
The player who goes out scores the cards left in everyone else's hand: 50 for an eight, 10 for a king, queen or jack, 1 for an ace and the number for the rest. The first to 100 wins (150 with three players, 200 with four).
Controls
Choose two, three or four players before your first move. Tap a card to lift it and tap again to play, or drag it onto the pile; with a mouse, a click plays it. Tap the stock to draw. With a keyboard, use the arrow keys and Enter, and C, D, H or S to name a suit.
Questions
What happens when you play an eight in Crazy Eights?
Eights are wild: you can play one on any card, then you name the suit that the next player has to follow. They can also answer with another eight. Because they are so useful, an eight left in your hand at the end costs 50 points.
Can you draw a card even if you could play?
Yes. You may draw instead of playing, which can be useful to keep an eight for later. You keep drawing one card at a time until you decide to play.
How many cards does each player get?
Seven each when two people play, five each with three or four players. The next card is turned up to start the discard pile; if it is an eight it goes back into the stock and another card is turned.
Do the computer players cheat?
No. They see only their own cards, the discard pile and how many cards everyone holds, plus what anyone can notice, such as who had to draw when a suit was asked for. The Hard players try out many possible layouts of the unseen cards before choosing.